Thursday, November 7, 2013
Monday, October 28, 2013
Monday, October 7, 2013
Sunday, October 6, 2013
Part of the game UI is to communicate to the user that their health deteriorates when in a dark area. We broke the death into 4 stages. 25 / 50 / 75 and 100%. This sprite is the 25% stage where neon blue (the enemy forests signature colour) is taking over the character = journey towards death.
50% will be blue up to the waist area, 75 will be the shoulder and 100 = totally blue and so death.
Saturday, October 5, 2013
Sunday, September 29, 2013
Referenced a snippet from this Redbull video for rough key frames.
The initial tests in the game world though, don't look so great. Looks like
she's pushing too much for the gradient that she running on. Might be
because my reference was quite a steep race and they were pushing at a